Volition game studio
Other Cities agra agartala ahmedabad ajmer allahabad amaravati amritsar aurangabad bareilly bhubaneswar bhopal chandigarh coimbatore cuttack dehradun erode faridabad ghaziabad goa gurgaon guwahati hubballi imphal indore itanagar jaipur jammu jamshedpur jodhpur kanpur kochi kohima kolhapur kozhikode ludhiana lucknow madurai mangaluru meerut mumbai region mysuru nagpur nashik navi mumbai noida patna puducherry pune raipur rajkot ranchi thane salem shillong shimla srinagar surat trichy thiruvananthapuram udaipur vadodara varanasi vijayawada visakhapatnam.
News Topic. All Stories. All 50 Articles 50 Videos 0 Photos 0. Watch: Amitabh Bachchan's new video on women empowerment. Tools Programmer Deep Silver Volition. Multiplayer Programmer Deep Silver Volition. Senior Producer Deep Silver Volition. Producer Deep Silver Volition.
Project Manager Deep Silver Volition. I can only share my perspective from the outside looking in. Oh no, it isn't. Is it? I'm not quite sure'. At the same time we had just enough of that Saints Row trimming around it, that I can see how consumers might have looked at it and gone: 'Oh, it's a new Saints Row game. I'm not quite sure. I sometimes wonder if the material just didn't capture people's fancy in the right way It is a really weak answer, but I have the same question that you do, and I am anxious to dig into it with the team, who have spent a lot more time than I have so far on it.
Volition has never been that type of company. It is an economical studio that creates AAA games on a more realistic budget. Yet it's not some small indie studio that's capable of carving great success from relative low sales, either. Boone's ultimate objective - just like we're seeing from numerous other developers of a similar size - is to work out where it fits in this modern games industry.
It's staggering when you look at the size of the teams and the different games that we go up against. But we still manage to be quite successful in spite of all that.
For example, if you think of Red Faction and the geo-mod engine we had in the first game [which enabled users to destroy and reshape environments], that was unprecedented technology and even right up to Red Faction: Guerrilla, you still didn't see any other developers doing that.
Then we started to see other games doing it, like the Battlefield series and Just Cause But my point is that this was something that was fairly unique. From a gamer standpoint, they were able to look at that and find it interesting enough to go out and get the game.
It gave us the ability to be competitive and put out a product that people really responded to, even if we weren't quite the equal of some of our competitors in terms of budget. In what ways can we be smart about the bets that we take, and are there things that we can do that gamers want, but just aren't getting from the other games that are out there?
I think we have done a pretty good job of that in the past, and I see no reason why we should veer away from that at this point. Enter your email address. Jim is a fantastic guy, it's a brilliant move from Deep Silver to bring him back.
Either make Saints Row or make something new. It wasn't either.
0コメント